﻿using UnityEngine;

namespace Assets.Scripts.Game.RenderObj
{
    public class EntityNode : MonoBehaviour {

        // Use this for initialization
        void Start () {
	
        }
	
        // Update is called once per frame
        void Update () {
	        
        }

        void Awake()
        {
            Init();
        }


        public virtual void Init()
        {
            
        }

         
        /**
         * 数据
         */
        public RenderData RenderData
        {
            get { return _renderData; }
            set { _renderData = value; }
        }

        private RenderData _renderData;


        /**
         * 事件注册
         * 
         */


        /**
         * 渲染对象
         */
        private GameObject  renderObj;




    }
}
